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1. Help me like Amarr ships - in Ships and Modules [original thread]
Hello yes Amarr are great and most of those that like Amarr, like the thought of big boats with big guns and hard armaments The Amarr however have been taken out of this game by and large by a evil developer called tuxford u should contact him ...
- by Deep Throat - at 2006.12.17 02:40:00
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2. Amarr Mk II - in Ships and Modules [original thread]
Alot of the arguments, againts Amarr from ppl saying amarr are just fine etc.. is about dps and its always like that, u argue that that there is something wrong with the amarr, and there is.. u always get this boring dps arguments so for argumen...
- by Deep Throat - at 2006.12.15 09:45:00
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3. Amarr Mk II - in Ships and Modules [original thread]
Originally by: Darax Thulain Its the pilot that makes the ship. I do pity all of you guys whining here about amarr ships being broken and whatnot. I have met my fair share of amarr pilots who have been quite skilled at the ships they fly. ...
- by Deep Throat - at 2006.12.14 06:59:00
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4. Abbaddon - in Ships and Modules [original thread]
How intensily ironic, here is a discussion about the "top vessel" of the Amarr, the Abaddon, the highest ranking battleship of the Empire, and the theme is ; mining. i think that says it all. GJ CCP and GJ Tuxford. Im sure the Emperor himself thi...
- by Deep Throat - at 2006.12.14 06:51:00
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5. Amarr Mk II - in Ships and Modules [original thread]
a very nice read and a comprehensive overlook on one race that is currently very "under-balanced" although i dont agree with all the things mentioned it does put forth a deatiled overlook and a good scheme for the Amarr race hence i must applaud...
- by Deep Throat - at 2006.12.12 15:51:00
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6. Tuxford - When will the Amarr get their lovin'? - in Ships and Modules [original thread]
Originally by: Shardrael I am amazed you guys are still going on this, tuxford has already stated that he doesnt believe there is anything wrong with amarr fundamentally and thought a few tweaking or modules like eanm's was all that was ne...
- by Deep Throat - at 2006.12.12 11:24:00
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7. The Amarr fix - in Ships and Modules [original thread]
The problem with Amarr atm is plain simple. They are at the bottom of the races and have absolutly nothing special to offer (say for max skilled characters on specialized ships like the curse or absoulution and even that is limited at best) Hence...
- by Deep Throat - at 2006.12.09 06:10:00
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8. too many amarr whiners? - in Ships and Modules [original thread]
Well its only natural u had a blast trying out Amarr for the first time, after all, it is the best race by far. However, as u go along and try it out further u will find yourself facing some of the problems the amarr have today. -2 dimensional d...
- by Deep Throat - at 2006.12.08 01:01:00
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9. Dont anti-jamming modules need some upgrade? - in Ships and Modules [original thread]
Since ew is coming back strong into the game, with ppl maxing their skills and getting more successful jamming its perplexing how bad the anti-jamming modules are. the backup array in low slot, takes quite alot of cpu and only adds 2,4 to strengh...
- by Deep Throat - at 2005.10.08 19:40:00
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10. Blasters need more love! - in Ships and Modules [original thread]
Originally by: Liu Kaskakka Originally by: Mangus Thermopyle Maybe EVE is supposed to be a sniping game, and not an intense in-your-face type of game It's coz ppl are puzziez. Hate the player, not the game. ppl also react...
- by Deep Throat - at 2005.09.04 08:06:00
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11. Nos? - in Ships and Modules [original thread]
Edited by: Deep Throat on 04/09/2005 07:52:23 Originally by: Zarks Edited by: Zarks on 04/09/2005 07:16:15 Originally by: Hanns I agree NOS = Win button,thye have no Counter and are overpowered. You want defence vs smaller...
- by Deep Throat - at 2005.09.04 07:48:00
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12. Offline Modules Petition - in Ships and Modules [original thread]
Signed with capital S
- by Deep Throat - at 2005.07.10 03:41:00
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13. Adv. Weapon Upgrades is teh suck. - in Ships and Modules [original thread]
Originally by: DigitalCommunist What helps you make your ship better helps your enemy do the same to his. sums it up imo. equality really. see nothing wrong with it. and i think the t2 needs help in fitting both cpu/powergrid. t2 defe...
- by Deep Throat - at 2005.07.05 20:36:00
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14. How to stop EW ? - in Ships and Modules [original thread]
Edited by: Deep Throat on 04/07/2005 04:57:07 nr.1) increase skill req for t2 jammers, make it a lvl5 module also make it impossible to fit them on anything but a bb or scorpion(a must do) there is nothing more stupifying than a frig lock jam...
- by Deep Throat - at 2005.07.04 04:54:00
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15. Damage too high? - in Ships and Modules [original thread]
Edited by: Deep Throat on 07/05/2005 09:13:02 Well we are well into T2 time. That is the biggest reason why damage seems so much, ppl have max skills, with specialization skills and T2 guns. And they are still shooting the same ships that exi...
- by Deep Throat - at 2005.05.07 09:10:00
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16. What is going on? - in Ships and Modules [original thread]
Yesterday i parked my armageddon and waited for this upcoming ubernerf. It has taken me a month to come to terms with this uber amarr nerf that is gonna go down. Ok pulses nerfed, ammo nerfed. Ok. fine, ill live. NOw i log on and the fit i had y...
- by Deep Throat - at 2005.04.13 01:04:00
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17. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: KompleX Originally by: Garia666 * clap* *clap* yay! another suc6 for CCP just like the great AB MWD patch. Job weldone keep it up CCP. Everytime someone finds something that works you ppl brake it down. If you made ...
- by Deep Throat - at 2005.03.31 16:07:00
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18. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
OK i have 1 simple question. chance based ew: what does that mean? i reckon what they are planning is that it will work similiar to guns atm. i.e the target has 5k hp and u take a shot and hit for say 500(based on skill, range, setup, ship)= the...
- by Deep Throat - at 2005.03.26 02:48:00
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19. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Originally by: Na'Axin Originally by: Selim I don't think hybrids are bad, laser ships just need to have their cap bonus dropped to 5% again. And pulse lasers need to have their tracking dropped. Railguns compared to artillery do ...
- by Deep Throat - at 2005.03.23 02:19:00
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20. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Originally by: StoreSlem TomB: Please do not make pvp random and luck based; this is a step in a blatently wrong direction. Randomness, probability, luck, they are all a menace to pvp and any form of display of skill. Please do not infli...
- by Deep Throat - at 2005.03.22 20:36:00
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